![]() ![]() The Prowler SMG will take its place, entering the Care Package and receiving two buffs as a result: Increased damage (16 damage per shot, up from the current 15) and an automatically activated Selectfire Receiver hop-up, making the weapon fully automatic by default. The Hemlock is being removed from the Care Package and returning to floor loot (with slightly decreased damage output). ![]() The Double-Tap Trigger and Hammerpoint Rounds hop-ups are being removed from the game entirely this season, with the Boosted Loader and ( somewhat controversial) Disruptor Rounds replacing them in the loot pool. The Rampage and R-99 are returning to the standard loot pool in Season 18, with the Nemesis and Mozambique (equipped with Hammerpoint Rounds) taking their place in the Replicator. Matches taking place on smaller maps will now last a maximum of 19 minutes (previously: 21.5 minutes), while matches held on larger maps (like Broken Moon) will now last a maximum of 20 minutes, down from the previous 22.5 minutes. There have also been some changes made to the ring's shrinking speed in certain rounds, but the biggest change by far when it comes to timing is a decrease in the overall time it takes to complete a battle royale match. Subsequent rounds' rings will stay the same size, but there are some changes to incoming damage-Round 2's ring will now inflict 4 damage per tick, up from the current 3 points of damage, while Round 4's ring damage is being reduced from 20 damage per tick to 15. Starting in Season 18, Round 1's ring size will cover 20% more surface area than it currently does, giving players a bit more room to breathe (and loot) before they need to worry about rotating to the next POI. The Resurrection patch notes reveal another feature that's being reworked this season: The ring itself. Season 18's public battle royale matches will take place on the following maps: The patch notes also provide confirmation on the upcoming season's map rotation. ![]() Overall, these changes make the Charge Rifle function much more similarly to the way it did in Titanfall 2, so players who are familiar with Respawn's previous titles will likely find themselves right at home with the new Charge Rifle design. Starting this season, the Charge Rifle can also destroy doors and make use of an Extender Sniper Magazine attachment. Additionally, the Charge Rifle's energy beam can now pierce multiple targets, making it the perfect choice for taking out multiple, closely grouped enemies at once. Damage also increases the farther the projectile travels, rewarding players for aiming well in long-range engagements. Instead of firing a sustained beam, the Charge Rifle will now be able to fire shorter bursts that can be charged up to increase damage. Recharged Charge RifleĪnother massive change included in the patch notes is the completely reworked Charge Rifle. This perk allows Revenant to see (and ping) Care Packages-and the highest-tier loot item inside them-through walls, terrain, and other obstacles. Currently, he's an Assault-class legend, but when he's "reborn" on August 8, he'll be moved to the movement-focused Skirmisher legend class, which will give him the class-exclusive Care Package Insight perk. Though Revenant's new ability set was confirmed last week, the Season 18 patch notes revealed an additional detail: Revenant's new legend class. Now Playing: Apex Legends: Resurrection Battle Pass Trailer Revenant Reborn By clicking 'enter', you agree to GameSpot's
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